![]() ![]() Instead they feel like the exasperated and hurried writings of a man who knows he as to mention them but isn't interested in them in the slightest and so, of course, neither are we. Pretty much none of the events to which we are witness, which I might add are the opening moves in the creation of a world spanning empire, ever feel consequential. Even if we discount that the characters who appear in here couldn't in any conceivable way become the those we meet in The Malazan Book of the Fallen, they feel, just taking the current incarnations into account, horribly flat and lifeless. ![]() This is made somewhat more apparent if you have read the chronologically later books, particularly those written by Erikson. Rather it feels like an exercise of him getting his pieces into the position on the board for a future story. Across its length the author seldom manages to create the requisite emotional connection to the events which would be required. Īfter the pretty decent Deadhouse Landing, Esslemont's best book since The Return of the Crimson Guard, Kellanaved's Reach is a let down. Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone. No, it is of an altogether darker and more dangerous hue. But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit. And then there's Kellanved, who could not care less about any of this petty politicking or strategy or war. Their intention is to seek out the legendary Crimson Guard. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. And in the meantime, as Purge and Tali indulge in what seems like a never-ending game of war, a mercenary caught up in the fight between the two states suddenly refuses to play along and causes all sorts of chaos. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. The incessant war between the bickering city states of Quon Tali rages. ![]() Returning to the turbulent early history of what would become the Malazan Empire, here is the third awesome chapter in Ian C. ![]()
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